AI Insights · Timothy · July 2022
Top 5 Arcade Racing Apps in South America Q2 2022
A detailed look at the performance of the top 5 arcade racing apps in South America during Q2 2022, covering downloads, revenue, and active users.
During the second quarter of 2022, the top 5 arcade racing apps in South America demonstrated varying performance trends. Here's an in-depth look at the weekly downloads, revenue, and active users for each app.
Need for Speed No Limits from Electronic Arts had a notable presence. Weekly downloads fluctuated, peaking at around 132K in mid-April and dipping to approximately 91K by the end of June. Revenue saw a steady decline from $15.9K in early April to around $10.3K in late June. Active users started at 757.7K in late March, experiencing minor fluctuations before settling at approximately 697.8K by the end of the quarter.
Asphalt Legends Unite by Gameloft showed mixed results. Downloads peaked at roughly 75.5K in mid-April but dropped to about 56.4K by late June. Revenue saw significant highs and lows, starting at $9.6K in late March, peaking at $16.3K in early April, and finally leveling off around $6.7K by the end of June. Active users hovered around 189.9K initially, declining to approximately 180.4K by the end of the quarter.
Another title from Gameloft, Asphalt 8: Airborne, displayed a steady increase in weekly downloads, starting at around 83.1K in late March and climbing to approximately 124.5K by the end of June. Revenue also grew, from $2.9K in late March to about $4K by the end of June. Active users followed a similar trend, increasing from 270.1K to 324.3K over the quarter.
CarX Drift Racing 2 by CarX Technologies had a more turbulent quarter. Downloads started at approximately 27.3K in late March, fluctuating throughout the quarter, and peaking at around 51.5K in mid-June before ending at 39.7K. Revenue varied slightly, starting at $2.9K and ending at approximately $2K. Active users showed a notable increase towards the end of the quarter, starting at 62.2K and rising to about 89.3K.
Tuning Club Online from Two Headed Shark DMCC had a relatively stable quarter. Downloads began at 37.1K in late March, fluctuated throughout the quarter, and ended at approximately 19.6K. Revenue started at $2.2K and saw minor variations, ending at around $1.5K. Active users remained relatively steady, starting at 146.3K and ending at around 125.8K.
The data above is sourced from Sensor Tower, where more detailed insights and analytics can be found.